Steam Lobby Input UI
Fields and Attributes
Input Always Read Only
public bool inputAlwaysReadOnly = true;
Determines whether the lobby ID input field should always be read-only when no valid lobby is assigned.
Only Owner Can Invite
public bool onlyOwnerCanInvite = false;
If true
, the invite UI element will only be active if the local user is the owner of the lobby.
Minimal Id Length
public int minimalIdLength = 8;
The minimum number of characters required in the input field before attempting to validate a lobby ID.
Id Input
public TMPro.TMP_InputField idInput;
The input field used to enter or display a lobby ID.
Create Element
public GameObject createElement;
UI element displayed for creating a lobby. Hidden when a valid lobby is set.
Join Element
public GameObject joinElement;
UI element displayed for joining a lobby. Visibility depends on input validity and lobby state.
Leave Element
public GameObject leaveElement;
UI element displayed for leaving a lobby. Shown only when a valid lobby is set.
Invite Element
public GameObject inviteElement;
UI element displayed for inviting users to the lobby. Visibility may depend on ownership.
Members Element
public GameObject membersElement;
UI element representing the lobby’s member list. Shown when a valid lobby exists.
Chat Element
public GameObject chatElement;
UI element for the lobby chat. Shown when a valid lobby exists.
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