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Toolkit for Unity
Toolkit for Unity
  • Welcome
  • Physics
    • Introduction
    • Ballistics
      • API.Ballistics
      • Ballistics Aim
      • Ballistic Path
      • Ballistic Path Follow
      • Ballistic Path Line Render
      • Ballistics Data
      • Ballistic Targeting
      • Trick Shot
      • Trick Shot Constant Acceleration
      • Trick Shot Line
    • Verlet Tools
      • Bezier Point
      • Scaled Animation Curve
      • Verlet (Static Class)
      • Verlet Line
      • Verlet Transform Node
      • Verlet Transforms
      • Verlet Transform Tree
      • Verlet Transform Tree Settings
    • Old KB
  • User eXperience
    • Introduction
    • Old KB
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  1. Physics

Introduction

We're revamping the Knowledge Base to improve your experience. Some links may be broken or redirect unexpectedly. Thanks for your patience during this transition.

Use the dropdown in the upper-left to switch sites. The "Old Knowledge Base" is available at the bottom of the dropdown. For questions, feel free to reach out on Discord.

Toolkit for Physics is a collection of physics-focused APIs, components and tools providing stable easy-to-use solutions to common physics simulation needs.

All Toolkit features are designed to be lightweight, and modular and work alongside Unity's built-in tools and features, not replace them.

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Last updated 1 month ago