Verlet Tools
Verlet Tools leverages Verlet integration, a lightweight physics simulation technique ideal for soft-body motion, cloth, hair, tails, and other physics-driven transforms. Named after physicist Loup Verlet, this method calculates motion using position and velocity approximations, without relying on forces, Rigidbody components, or Unity’s FixedUpdate loop.
Verlet Transform
Each
VerletTransforms
simulates a transform’s motion using Verlet integration.The system is designed for stable, springy motion with low performance cost.
Parameters such as drag, damping, elasticity, and stiffness are controlled via artist-friendly animation curves.
Fully decoupled from Unity physics, it works on arbitrary Transform hierarchies, making it perfect for stylised secondary animation, procedural motion, and non-physical entities.
Verlet Line
In addition to transform-based animation, Verlet Tools include Verlet Line, a powerful system for simulating ropes, cables, chains, and similar line-based objects.
Key features of Verlet Line include:
Full collision support along the entire length of the line, allowing realistic interaction with world geometry.
Pinning system with three modes:
Static: pins a line point rigidly in world space.
Kinematic: pins an object to follow a line, point’s position and rotation.
Force Transfer: connects the line with Rigidbody physics, enabling forces to flow bidirectionally (e.g., ropes dragging objects or cranes lifting loads).
Adjustable resolution for tuning simulation detail and performance.
Custom mesh support for the line’s profile and caps, allowing full control over visual appearance.
Per-node parameter control via curves, enabling fine-tuning of properties like mass, damping, and stretchiness along the rope.
Designer-friendly tools for editing control points and pins directly in the Unity Editor.
Together, Verlet Transform and Verlet Line provide a flexible, performant, and artist-friendly toolkit for physics-driven animation and simulation in Unity, enabling rich, dynamic behaviours without the overhead or complexity of traditional rigidbody physics.
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