> For the complete documentation index, see [llms.txt](https://kb.heathen.group/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit.md).

# Unity

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### Also on the Unity Asset Store

{% embed url="<https://assetstore.unity.com/publishers/5836>" %}

## Introduction

{% embed url="<https://www.youtube.com/watch?v=qdxouJvvyw0>" %}

Toolkit for Physics is a collection of physics-focused APIs, components and tools providing stable easy-to-use solutions to common physics simulation needs.

All Toolkit features are designed to be lightweight, and modular and work alongside Unity's built-in tools and features, not replace them.

### Key Features

[Verlet Spring](/old-kb/toolkit-for-physics/physkit/core-features/intorduction.md)

Add dynamic physics-based motion to transforms and armature bones

[Ballistics](/old-kb/toolkit-for-physics/physkit/core-features/ballistics-tools.md)

Solve, predict and ray-cast ballistic (parabolic) trajectory

[Force Effects](/old-kb/toolkit-for-physics/physkit/core-features/force-effect-framework.md)

Create spherical gravity, tractor beams, wind fields and more

## Feature Comparison

Toolkit for Unity Physics can be purchased as a complete collection on the Unity Asset Store and is available to GitHub and Patreon Sponsors.

The Ballistics and Verlet modules are also available on the Unity Asset Store as stand-alone assets.

<table data-header-hidden><thead><tr><th width="218.202216066482">Feature</th><th width="150">Verlet</th><th width="145">Ballistics</th><th>Complete</th></tr></thead><tbody><tr><td>Feature</td><td>Verlet</td><td>Ballistics</td><td>Complete</td></tr><tr><td><a href="/pages/7NlDUPqXd3QGmU48F6bd">API.Ballistics</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="/pages/rgeMSGLCNvELGLWFTXu3">API.Buoyancy</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="/pages/eqinrPDf7ZC7nj2LQmHR">API.ForceEffects</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="/pages/rXKiubbDsHDqel1ao6tV">API.Maths</a></td><td>✔</td><td>✔</td><td>✔</td></tr><tr><td><a href="/pages/9n7zWAivfOguyCzFVF3G">API.MeshTools</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="/pages/pDU1khIb2o4xLlXUT8m1">Ballistic Path</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="/pages/VDqBDhomWCJZdsDIfJnG">Buoyancy Body</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="/pages/qaMd6qJww3EsZwtXEN2k">Force Effects</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="/pages/5ukBOctmdZHIouNmxDZV">Physics Data</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="/pages/RCLxTBQWfVaBfCGzFKFH">Surface Tool</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="/pages/HdCGox7VJIJFRose756O">Trick Shot</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="/pages/N85LawEYYW10wQZLeLLS">Verlet Spring</a></td><td>✔</td><td></td><td>✔</td></tr></tbody></table>
