# Unity

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### Also on the Unity Asset Store

{% embed url="<https://assetstore.unity.com/publishers/5836>" %}

## Introduction

{% embed url="<https://www.youtube.com/watch?v=qdxouJvvyw0>" %}

Toolkit for Physics is a collection of physics-focused APIs, components and tools providing stable easy-to-use solutions to common physics simulation needs.

All Toolkit features are designed to be lightweight, and modular and work alongside Unity's built-in tools and features, not replace them.

### Key Features

[Verlet Spring](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/intorduction)

Add dynamic physics-based motion to transforms and armature bones

[Ballistics](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/ballistics-tools)

Solve, predict and ray-cast ballistic (parabolic) trajectory

[Force Effects](https://kb.heathen.group/old-kb/toolkit-for-physics/physkit/core-features/force-effect-framework)

Create spherical gravity, tractor beams, wind fields and more

## Feature Comparison

Toolkit for Unity Physics can be purchased as a complete collection on the Unity Asset Store and is available to GitHub and Patreon Sponsors.

The Ballistics and Verlet modules are also available on the Unity Asset Store as stand-alone assets.

<table data-header-hidden><thead><tr><th width="218.202216066482">Feature</th><th width="150">Verlet</th><th width="145">Ballistics</th><th>Complete</th></tr></thead><tbody><tr><td>Feature</td><td>Verlet</td><td>Ballistics</td><td>Complete</td></tr><tr><td><a href="physkit/api/ballistics">API.Ballistics</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="physkit/api/buoyancy">API.Buoyancy</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="physkit/api/force-effects">API.ForceEffects</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="physkit/api/maths">API.Maths</a></td><td>✔</td><td>✔</td><td>✔</td></tr><tr><td><a href="physkit/api/mesh-tools">API.MeshTools</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="physkit/components/ballistic-path-line-render">Ballistic Path</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="physkit/components/buoyant-body">Buoyancy Body</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="physkit/objects/force-effect">Force Effects</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="physkit/components/physics-data">Physics Data</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="physkit/components/surface-tool">Surface Tool</a></td><td></td><td></td><td>✔</td></tr><tr><td><a href="physkit/components/trick-shot">Trick Shot</a></td><td></td><td>✔</td><td>✔</td></tr><tr><td><a href="physkit/components/verlet-spring">Verlet Spring</a></td><td>✔</td><td></td><td>✔</td></tr></tbody></table>
