Verlet (Physics Transform)
Verlet integration is a lightweight physics simulation method commonly used for simulating soft-body motion, cloth, hair, tails, and other physics-driven transforms. Named after physicist Loup Verlet, this approach calculates object motion using position and velocity approximations without relying on forces or rigidbody components.
In this system:
Each VerletTransformNode simulates a transform’s motion using Verlet integration.
The system is ideal for creating stable, springy motion with low performance cost.
Parameters like drag, damping, elasticity, and stiffness are controllable with artist-friendly curves.
Unlike Unity’s built-in physics, this system doesn’t use Rigidbody
or FixedUpdate
. It’s fully decoupled and works on arbitrary Transform
hierarchies — making it ideal for stylised secondary animation, procedural motion, and non-physical entities.
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