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Toolkit for Unity
Toolkit for Unity
  • Welcome
  • Physics
    • Introduction
    • Ballistics
      • API.Ballistics
      • Ballistics Aim
      • Ballistic Path
      • Ballistic Path Follow
      • Ballistic Path Line Render
      • Ballistics Data
      • Ballistic Targeting
      • Trick Shot
      • Trick Shot Constant Acceleration
      • Trick Shot Line
    • Verlet (Physics Transform)
      • Scaled Animation Curve
      • Verlet Transform Node
      • Verlet Transforms
      • Verlet Transform Tree
      • Verlet Transform Tree Settings
    • Old KB
  • User eXperience
    • Introduction
    • Old KB
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  1. Physics

Verlet (Physics Transform)

Verlet integration is a lightweight physics simulation method commonly used for simulating soft-body motion, cloth, hair, tails, and other physics-driven transforms. Named after physicist Loup Verlet, this approach calculates object motion using position and velocity approximations without relying on forces or rigidbody components.

In this system:

  • Each VerletTransformNode simulates a transform’s motion using Verlet integration.

  • The system is ideal for creating stable, springy motion with low performance cost.

  • Parameters like drag, damping, elasticity, and stiffness are controllable with artist-friendly curves.

Unlike Unity’s built-in physics, this system doesn’t use Rigidbody or FixedUpdate. It’s fully decoupled and works on arbitrary Transform hierarchies — making it ideal for stylised secondary animation, procedural motion, and non-physical entities.

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Last updated 2 days ago