Bezier Point
Represents a single cubic Bézier control point, including its position and handle vectors. This structure is fundamental for defining smooth curves using Bézier splines.
A BezierPoint defines:
A spatial point (
position)An incoming handle (
handleIn)An outgoing handle (
handleOut)
These components collectively allow for precise control of curvature and continuity between connected Bézier segments.
Structure
[Serializable]
public struct BezierPoint
{
public float3 position;
public float3 handleIn;
public float3 handleOut;
}Fields
Position
Type:
float3Description: The main coordinate of the control point in space. This is the anchor point of the curve segment.
Handle In
Type:
float3Description: The incoming control handle, defined relative to
position. Controls the curvature of the curve segment approaching this point.
Handle Out
Type:
float3Description: The outgoing control handle, defined relative to
position. Controls the curvature of the curve segment leaving this point.
Usage
Used in cubic Bézier curve implementations where each segment is defined by:
A start point (
position)A start tangent (
handleOut)An end tangent (
handleIn)An end point (next
BezierPoint.position)
This allows for intuitive curve editing and consistent spline behavior.
csharpCopyEditBezierPoint point = new BezierPoint
{
position = new float3(0, 0, 0),
handleIn = new float3(-1, 0, 0),
handleOut = new float3(1, 0, 0)
};In this example, the point sits at the origin with symmetrical tangents extending in the X-axis direction.
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