Sockets Net Driver
Introduction

Addressing

Engine.ini
Last updated



Last updated
[URL]
; This is the Game Port that Steam Game Server will use and by default should be 27017
Port=27017
[SystemSettings]
; Need this to sort out handshake issues with 5.1 and 5.2
net.CurrentHandshakeVersion=2
net.MinHandshakeVersion=2
net.VerifyNetSessionID=0
net.VerifyNetClientID=0
[OnlineSubsystem]
; Let the Online Subsystem know which platform you are working with
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=True
; Should VAC be used, only applies to Steam Game Server
bVACEnabled=True
; Your AppID only used for dev builds and in the editor
SteamDevAppId=480
; The game version ... this is only required if you are going to run a
; Dedicated Server and have it visible over Steam Game Server browser
GameVersion=1.0.0.0
; Query Port is by default 2017 this is only used by Steam Game Server
GameServerQueryPort=27018
; If using Sessions then you need this set to true, else you can ignore it
bInitServerOnClient=true
[/Script/Engine.GameEngine]
; Clear existing definitions
!NetDriverDefinitions=ClearArray
; Add the Steam Sockets Net Driver
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="/Script/SteamSockets.SteamNetSocketsNetDriver")
[/Script/OnlineSubsystemSteam.SteamNetDriver]
; Set the Connection class name for the net driver
NetConnectionClassName="/Scripts/SteamSockets.SteamSocketsNetConnection"