Key Hold
Last updated
Last updated
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Ever play a game that asked you to push an hold a button for some period of time to activate the action?
The Key Hold event components do just that and are designed to work with Unity's "legacy Input System"
This component is available in two flavors
For use with Heathen Game Events
For use with standard Unity Events
KeyCode[]
keys
The keys to monitor, all keys must be held
float
holdTime
How long the action should be held
bool
useUnscaledTime
Should time scale be considered
Occurs when the action is first started to be held
Occurs when the action is released before a complete
Occurs when the action is fully held for its duration
Updated per frame noting the total progress