Last updated
Last updated
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Meant to be attached to a game object representing the local player. This componenet helps capture voice data from the local user and prepare it for transmission.
Occurs if voice recording is stoped due to being chat restricted
Occurs when the buffer is ready to send another load of data and will contain the byte[] of compressed data to send. This should be hooked up to your networking solution to send the data to other users.
Starts the recording process.
Stops the recording process.
float
bufferLength
The length of buffer in seconds range 0 to 1
bool
IsRecording
Indicates rather or not the system is currently capturing audio.
this can be set to start or stop recording