Trick Shot Line
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Introduction

This component works with and requires Trick Shot, like Trick Shot it comes in both 3D and 2D variants. The component will simply manage a Line Rinderer in order to draw a line along the path predicted by Trick Shot.
Namespace
namespace HeathenEngineering.UnityPhysics;
Definition
Available for 3D Physics
public class TrickShotLine : MonoBehaviour
And for 2D Physics
public class TrickShotLine2D : MonoBehaviour
Fields and Attributes
Run On Start
public bool runOnStart;
If true the line will be updated when the Start method is called by Unity.
Continuous Run
public bool continuousRun;
If true the component will update the line every frame calling the Trick Shot Perdict method each frame.
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