Ballistic Path Follow
Introduction
Events
endOfPath
public UnityVector3Event endOfPath;public UnityVector2Event endOfPath;void Handler(float2 velocity)
{
//The path ended with a final velocity as reported
}Fields and Attributes
projectile
path
resumeDynamicOnEnd
validateBounce
invokeOnCollisionEnter
simulateCollision2D
collisionMask
endOnCollision
Last updated