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Old Knowledge Base
  • Knowledge Base
    • Getting to know us
  • Where to Buy
    • Become a Sponsor
    • Heathen License Agreement
  • General
    • ๐Ÿ”ŽTable of Contents
    • ๐ŸคฉGetting Started
      • Indie Check List
      • Sourcing Resources
        • ๐Ÿง™โ€โ™‚๏ธCommunity
        • ๐Ÿงžโ€โ™‚๏ธManaged Services
        • ๐Ÿ“ฃMarketing
        • ๐ŸงชTesting
    • ๐ŸงžTips and Tricks
      • Fundamentals
        • Development Phases
      • Unity
        • Package Manager Installs
          • Missing asset after update
        • Unity Release Version
      • Unreal
        • Unity to Unreal
        • Quick Start
    • ๐Ÿ“Design
      • โ˜๏ธQuick Start
      • ๐ŸฅพBootstraping
      • ๐Ÿค‘Monetization
        • What not to do
        • Models
          • Free
          • Free to Play
          • Pay to Play
          • Pay to Win
          • Play to Earn
        • Tools
          • ๐Ÿ˜กArtificial Scarcity
          • ๐Ÿค‘Bundles
          • ๐Ÿค”Community Marketplace
          • ๐Ÿค‘Expansions
          • ๐Ÿ˜กFear of Missing Out (FOMO)
          • ๐Ÿ˜กGatcha Mechanics
          • ๐Ÿค”Microtransactions (MTX)
          • ๐Ÿ˜กNFT
            • ๐Ÿ˜กBlockchain
          • ๐Ÿค”No Spend Cap
          • ๐Ÿ˜กPremium Currency
          • ๐Ÿค”Season
          • ๐Ÿค‘Subscription
          • ๐Ÿ˜กSurprise Mechanics
      • ๐ŸŽฎMultiplayer
        • Networking Tools
        • Terminology
      • ๐ŸคนMulti-Scene Architecture
      • ๐ŸŒProject Architecture
      • ๐Ÿ˜ŠPlayer Motivation
    • ๐Ÿ—๏ธDevelopment
      • โ˜๏ธQuick Start
      • โ˜Ž๏ธCallbacks & Delegates
      • โ”Conditional Compilation
      • ๐ŸชณDebugging
      • ๐ŸšงDevOps
        • โ˜•Team Collaboration
        • ๐Ÿ›‚Git Control & Unity
      • โ‰๏ธError Handling
        • System Dialog
        • Reporting
      • ๐ŸคฏIntelliSense
      • ๐ŸชถLambda Expressions
      • ๐Ÿคนโ€โ™€๏ธMulti Platform Projects
      • ๐Ÿ“‘Namespace and Using
      • ๐ŸŽฎUnity's "New" Input System
      • ๐Ÿ”ผUpdating Visual Studio and C#
      • ๐Ÿ’กVisual Scripting
    • โš ๏ธPublishers
    • ๐ŸงชTesting
      • ๐Ÿ‘‹Introduction
      • โœ๏ธWriting Formal Tests
    • ๐Ÿง™โ€โ™‚๏ธCommunity
      • โ˜๏ธQuick Start
    • ๐Ÿ“ฃMarketing
      • โ˜๏ธQuick Start
      • ๐Ÿ“ŒTips and Tactics
      • ๐Ÿค“Market Research
    • ๐Ÿ“†Release
    • ๐Ÿ—บ๏ธLive
  • Steam
    • โ˜๏ธQuick Start
    • ๐Ÿ†Achievements
    • ๐ŸŒณBranches
    • ๐Ÿ—ฃ๏ธCommunity Hub
    • โฌ†๏ธUploading to Steam
    • โ˜๏ธCloud Save
    • ๐Ÿ†”CSteamID
    • ๐Ÿ”ŽDiscovery Queue
    • ๐Ÿ•น๏ธDownloadable Content
    • ๐ŸšซEarly Access
    • ๐Ÿ–ฑ๏ธInput
    • ๐Ÿ“ฆInventory
      • ๐Ÿ”จCrafting System
      • ๐Ÿ› ๏ธItem Definition Tools
      • ๐Ÿ’ธMicrotransactions
      • ๐ŸŽPromo Items
    • ๐ŸšขLaunch
    • ๐Ÿฅ‡Leaderboards
      • ๐Ÿ—ฃ๏ธAdvanced Profiles
    • ๐ŸŽฎMultiplayer
      • โ˜๏ธGetting Started
      • ๐ŸงชDev and Test
      • ๐Ÿง‘โ€โš–๏ธAuthentication
      • ๐Ÿ›‹๏ธLobby
      • ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Matchmaking
      • ๐Ÿง‘โ€๐Ÿ”งRich Presence
      • ๐Ÿ’ฌRoom Systems
      • ๐Ÿ’Steam Game Server
        • ๐Ÿ‘ทBuilds
        • โš™๏ธConfiguration
        • ๐Ÿ“‹Server Browser
        • ๐ŸงSetup Linux
      • ๐Ÿ—ฃ๏ธTerminology
    • ๐ŸคนMulti-Platform Project
    • ๐ŸงชPlaytest
    • ๐Ÿ›‹๏ธRemote Play
    • ๐Ÿ‘€Reviews
    • ๐ŸƒRunning a Build
    • ๐Ÿ’ถSales
    • โญStats
    • ๐Ÿ”‘Steam API Key
    • ๐Ÿ“ƒsteam_appid.txt
    • ๐Ÿ–ฅ๏ธSteam Deck
    • โš™๏ธSteamworks
    • ๐ŸคฏStore Page
    • ๐Ÿ› ๏ธWorkshop
      • Creating an Item
      • In-Game Browser
      • Subscribed Items
    • ๐Ÿง‘โ€๐ŸซUser Information
      • Unity User Tools
      • Unreal User Tools
    • ๐Ÿ—ฃ๏ธVoice
  • Toolkit for Steamworks
    • Introduction
    • Maintenance Cycle
    • F.A.Q
    • Unity
      • โš ๏ธKnown Issues
      • Unity Asset Refund Policy
      • Installation
        • Networking Integrations
      • Getting Started
      • Debugging
      • Learning
      • API Extensions
        • App.Client
        • App.Server
        • App.Web
        • Authentication
        • BigPicture.Client
        • Clans.Client
        • Friends.Client
        • Input.Client
        • Inventory.Client
        • Leaderboards.Client
        • Matchmaking.Client
        • Overlay.Client
        • Parties.Client
        • RemotePlay.Client
        • RemoteStorage.Client
        • Screenshots.Client
        • StatsAndAchievements.Client
        • StatsAndAchievements.Server
        • User.Client
        • UserGeneratedContent.Client
        • Utilities
        • Utilities.Client
        • Voice.Client
      • Objects
        • Classes
          • Achievement Data
          • Achievement Object
          • App Data
          • Authentication Session
          • Authentication Ticket
          • Avg Rate Stat
          • Chat Room
          • Clan Chat Msg
          • Clan Data
          • Currency
          • Data Model
          • DLC Data
          • Downloadable Content Object
          • Favorite Game
          • Float Stat
          • Game Data
          • Input Action
          • Input Action Data
          • Input Action Set
          • Input Action Set Data
          • Input Action Set Layer
          • Input Action Update
          • Input Controller Data
          • Int Stat
          • Inventory Result
          • Item Data
          • Item Definition
          • Item Detail
          • Leaderboard Data
          • Leaderboard Entry
          • Leaderboard Object
          • Lobby Chat Msg
          • Lobby Data
          • Lobby Game Server
          • Lobby Member Data
          • Party Beacon Details
          • Rank Change
          • Remote Storage File
          • Stat Data
          • Steam Game Server Configuration
          • UGC Query
          • User Data
          • Steam Settings
            • Colors
            • Game Client
              • Inventory Settings
            • Game Server
          • User Leave Data
          • Workshop Item
          • Workshop Item Data
          • Workshop Item Data Create Status
          • Workshop Item Key Value Tag
          • Workshop Item Preview File
        • Components
          • Friend Manager
          • Game Server Browser Manager
          • Input Action Event
          • Input Action Glyph
          • Input Action Name
          • Inventory Manager
          • Item Shopping Cart Manager
          • Leaderboard Manager
          • Leaderboard User Entry
          • Overlay Manager
          • Steam Game Server Events
          • Steam Input Manager
          • Steamworks Event Triggers
          • UGC Query Manager
          • Voice Recorder
          • Voice Stream
        • Enums
          • Friend Dialog
          • Inventory Item Type
          • Language Codes
          • Overlay Dialog
          • Sample Rate Method
          • Valve Price Categories
        • Prefabs
          • ๐Ÿ“ฆClan Chat
          • ๐Ÿ“ฆClan List
          • ๐Ÿ“ฆClan Member Count
          • ๐Ÿ“ฆFriend Avatar
          • ๐Ÿ“ฆFriend Groups
          • ๐Ÿ“ฆFriend List
          • ๐Ÿ“ฆFriend Name
          • ๐Ÿ“ฆFriend Profile
          • ๐Ÿ“ฆSelectable Friend ID
        • Programming Tools
          • IChatMessage
          • ILeaderboardEntryDisplay
          • IUserProfile
          • IWorkshopBrowserItemTemplate
          • LobbyMemberSlot
          • User Invite Button
        • UI Components
          • Chat Auto Join
          • Chat Stream
          • Clan Chat Director
          • Clan Chat Member Counter
          • Clan Chat Member List
          • Clan List
          • Clan Profile
          • Friend Group
          • Friend Groups Display
          • Friend Invite Dropdown
          • Friend List
          • Friend Profile
            • Image Field
            • Message Options
            • Text Field
          • Input Action Glyph
          • Input Action Name
          • Leaderboard Entry UI Record
          • Leaderboard UI List
          • Lobby Chat Director
          • Lobby Member Slot
          • Lobby Manager
          • Party Lobby Control
          • Quick Match Lobby Control
          • Rich Presence Reader
          • Rich Presence Setter
          • Set Achievement Description
          • Set Achievement Icon
          • Set Achievement Name
          • Set User Avatar
          • Set User Id Input Field
          • Set User Id Label
          • Set User Name
          • Toggle Event Helper
          • Workshop Browser Simple Item Record
      • Legacy
        • Troubleshooting
        • Getting Started
          • GameObject Initialization
          • ScriptableObject Initialization
          • API Initialization
        • Build Upload Tool
        • Debugging Tools
          • Testing
        • Components
          • Steamworks Behaviour
          • Steamworks Creator
          • Steam System Events
    • Unreal
      • What's New!
      • Installation
      • Getting Started
      • Updating Steamworks SDK
      • Packaging
      • Game Instance
      • Sockets Net Driver
      • Online Subsystem
      • Data Assets
        • Achievement
        • Downloadable Content
        • Inventory Item
        • Leaderboard
        • Stat
      • Widgets
        • BP_FriendsListDisplay
        • BP_FriendsListEntry
        • BP_FriendsListGroup
        • BP_SteamAvatarImage
        • BP_SteamUserName
      • Blueprint Nodes
        • Functions
          • ๐Ÿ”ตAdd Favorite Game
          • ๐Ÿ”ตAdd History Game
          • ๐Ÿ”ตAdd Promo Item
          • ๐Ÿ”ตAdd Request Lobby List Filter
          • ๐Ÿ”ตAdvertise Game
          • ๐Ÿ”ตAssociate with Clan
          • ๐Ÿ”ตAttach Leaderboard UGC
          • ๐Ÿ”ตBegin Auth Session
          • ๐Ÿ”ตCancel Auth Ticket
          • ๐Ÿ”ตCheck Result Steam ID
          • ๐Ÿ”ตClear All Key Values
          • ๐Ÿ”ตClear Achievement
          • ๐Ÿ”ตClear Rich Presence
          • ๐Ÿ”ตClient Initialize
          • ๐Ÿ”ตClient Run Callbacks
          • ๐Ÿ”ตClient Should Restart
          • ๐Ÿ”ตCompue New Player Compatibility
          • ๐Ÿ”ตConsume Item
          • ๐Ÿ”ตCreate Lobby
          • ๐Ÿ”ตDecompress Voice
          • ๐Ÿ”ตDelete Lobby Data
          • ๐Ÿ”ตDeserialize Result
          • ๐Ÿ”ตDestroy Result
          • ๐Ÿ”ตDownload Leaderboard Entries
          • ๐Ÿ”ตDownload Leaderboard Entries for Users
          • ๐Ÿ”ตEnd Auth Session
          • ๐Ÿ”ตExchange Items
          • ๐Ÿ”ตFind Leaderboard
          • ๐Ÿ”ตFind or Create Leaderboard
          • ๐Ÿ“‚Game Server Browser
            • ๐Ÿ”ตPing Server
            • ๐Ÿ”ตPlayer Details
            • ๐Ÿ”ตRequest Server List
            • ๐Ÿ”ตServer Rules
          • ๐Ÿ”ตGenerate Items
          • ๐Ÿ”ตGet Achievement
          • ๐Ÿ”ตGet Achievement by Index
          • ๐Ÿ”ตGet Achievement Icon
          • ๐Ÿ”ตGet Achievement Is Achieved
          • ๐Ÿ”ตGet All Items
          • ๐Ÿ”ตGet App Build ID
          • ๐Ÿ”ตGet App Id
          • ๐Ÿ”ตGet App Owner
          • ๐Ÿ”ตGet Auth Session Ticket
          • ๐Ÿ”ตGet Auth Ticket for Web API
          • ๐Ÿ”ตGet Available Game Languages
          • ๐Ÿ”ตGet Available Voice
          • ๐Ÿ”ตGet Coplay Friends
          • ๐Ÿ”ตGet Current Beta Name
          • ๐Ÿ”ตGet Current Game Language
          • ๐Ÿ”ตGet DLC Count
          • ๐Ÿ”ตGet DLC Data By Index
          • ๐Ÿ”ตGet DLC Download Progress
          • ๐Ÿ”ตGet Earliest Purchase
          • ๐Ÿ”ตGet Favorite Game
          • ๐Ÿ”ตGet Friends
          • ๐Ÿ”ตGet Friend Coplay Game
          • ๐Ÿ”ตGet Friend Coplay Time
          • ๐Ÿ”ตGet Friend Count from Source
          • ๐Ÿ”ตGet Friend Game Played
          • ๐Ÿ”ตGet Friend Groups
          • ๐Ÿ”ตGet Friend Group Members
          • ๐Ÿ”ตGet Friend Group Name
          • ๐Ÿ”ตGet Friend Persona Name
          • ๐Ÿ”ตGet Followed
          • ๐Ÿ”ตGet Installed Depots
          • ๐Ÿ”ตGet Item Definition Properties
          • ๐Ÿ”ตGet Item Price
          • ๐Ÿ”ตGet Items with Price
          • ๐Ÿ”ตGet Items by ID
          • ๐Ÿ”ตGet Launch Command Line
          • ๐Ÿ”ตGet Launch Query Param
          • ๐Ÿ”ตGet Leaderboard Display Type
          • ๐Ÿ”ตGet Leaderboard Entry Count
          • ๐Ÿ”ตGet Leaderboard Name
          • ๐Ÿ”ตGet Leaderboard Sort Method
          • ๐Ÿ”ตGet Lobby Chat Entry
          • ๐Ÿ”ตGet Lobby Data
          • ๐Ÿ”ตGet Lobby Data by Index
          • ๐Ÿ”ตGet Lobby Game Server
          • ๐Ÿ”ตGet Lobby Members
          • ๐Ÿ”ตGet Lobby Member by Index
          • ๐Ÿ”ตGet Lobby Member Data
          • ๐Ÿ”ตGet Lobby Member Limit
          • ๐Ÿ”ตGet Lobby Owner
          • ๐Ÿ”ตGet Most Achieved Achievement Info
          • ๐Ÿ”ตGet My Steam Avatar
          • ๐Ÿ”ตGet My Steam ID
          • ๐Ÿ”ตGet My Steam Level
          • ๐Ÿ”ตGet Num Items with Price
          • ๐Ÿ”ตGet Persona Name
          • ๐Ÿ”ตGet Persona State
          • ๐Ÿ”ตGet Player Nickname
          • ๐Ÿ”ตGet Public IP
          • ๐Ÿ”ตGet Result Item Property
          • ๐Ÿ”ตGet Result Items
          • ๐Ÿ”ตGet Result Status
          • ๐Ÿ”ตGet Result Timestamp
          • ๐Ÿ”ตGet Stat
          • ๐Ÿ”ตGet Steam ID
          • ๐Ÿ”ตGet User Achievement
          • ๐Ÿ”ตGet User Float Stat
          • ๐Ÿ”ตGet User Int Stat
          • ๐Ÿ”ตGet User Restrictions
          • ๐Ÿ”ตGet Rich Presence
          • ๐Ÿ”ตGet User Rich Presence
          • ๐Ÿ”ตGet User Rich Presence Key by Index
          • ๐Ÿ”ตGet User Steam Avatar
          • ๐Ÿ”ตGet Voice
          • ๐Ÿ”ตGet Voice Optimal Sample Rate
          • ๐Ÿ”ตGrant Promo Items
          • ๐Ÿ”ตHas Friend
          • ๐Ÿ”ตId is Me
          • ๐Ÿ”ตId is Valid
          • ๐Ÿ”ตIndicate Achievement Progress
          • ๐Ÿ”ตInstall DLC
          • ๐Ÿ”ตInvite User To Game
          • ๐Ÿ”ตInvite User to Lobby
          • ๐Ÿ”ตInitialize
          • ๐Ÿ”ตIs App Installed
          • ๐Ÿ”ตIs Behind NAT
          • ๐Ÿ”ตIs Cybercafe
          • ๐Ÿ”ตIs DLC Installed
          • ๐Ÿ”ตIs Lobby Owner
          • ๐Ÿ”ตIs Low Violence
          • ๐Ÿ”ตIs Phone Identifying
          • ๐Ÿ”ตIs Phone Requiring Verification
          • ๐Ÿ”ตIs Phone Verified
          • ๐Ÿ”ตIs Steam Initialized
          • ๐Ÿ”ตIs Subscribed
          • ๐Ÿ”ตIs Subscribed App
          • ๐Ÿ”ตIs Subscribed from Family Sharing
          • ๐Ÿ”ตIs Subscribed from Free Weekend
          • ๐Ÿ”ตIs Timed Trial
          • ๐Ÿ”ตIs Two Factor Enabled
          • ๐Ÿ”ตIs VAC Banned
          • ๐Ÿ”ตJoin Lobby
          • ๐Ÿ”ตLeave Lobby
          • ๐Ÿ”ตLoad Item Definitions
          • ๐Ÿ”ตLogged On
          • ๐Ÿ”ตLog Off
          • ๐Ÿ”ตLog On
          • ๐Ÿ”ตLog On Anonymous
          • ๐Ÿ”ตMark Content Corrupt
          • ๐Ÿ”ตQuick Match
          • ๐Ÿ”ตRemove Favorite Game
          • ๐Ÿ”ตRemove History Game
          • ๐Ÿ”ตRemove Property
          • ๐Ÿ”ตReply to Friend Message
          • ๐Ÿ”ตRequest Current Stats
          • ๐Ÿ”ตRequest Eligible Promo Item Definitions IDs
          • ๐Ÿ”ตRequest Friend Rich Presence
          • ๐Ÿ”ตRequest Lobby Data
          • ๐Ÿ”ตRequest Lobby List
          • ๐Ÿ”ตRequest Prices
          • ๐Ÿ”ตRequest Store Auth URL
          • ๐Ÿ”ตRequest User Group Status
          • ๐Ÿ”ตRequest User Information
          • ๐Ÿ”ตRequest User Stats
          • ๐Ÿ”ตReset All Stats
          • ๐Ÿ”ตRun Callbacks
          • ๐Ÿ”ตSecure
          • ๐Ÿ”ตSend Lobby Chat
          • ๐Ÿ”ตSerialize Result
          • ๐Ÿ”ตSet Achievement
          • ๐Ÿ”ตSet Advertise Server Active
          • ๐Ÿ”ตSet Bot Player Count
          • ๐Ÿ”ตSet Dedicated Server
          • ๐Ÿ”ตSet Description
          • ๐Ÿ”ตSet Game Data
          • ๐Ÿ”ตSet Game Tags
          • ๐Ÿ”ตSet In-Game Voice Speaking
          • ๐Ÿ”ตSet Key Value
          • ๐Ÿ”ตSet Map Name
          • ๐Ÿ”ตSet Listen for Friends Messages
          • ๐Ÿ”ตSet Lobby Data
          • ๐Ÿ”ตSet Lobby Game Server
          • ๐Ÿ”ตSet Lobby Joinable
          • ๐Ÿ”ตSet Lobby Member Data
          • ๐Ÿ”ตSet Lobby Member Limit
          • ๐Ÿ”ตSet Lobby Owner
          • ๐Ÿ”ตSet Lobby Type
          • ๐Ÿ”ตSet Max Player Count
          • ๐Ÿ”ตSet Mod Directory Name
          • ๐Ÿ”ตSet Name
          • ๐Ÿ”ตSet Password Protected
          • ๐Ÿ”ตSet Persona Name
          • ๐Ÿ”ตSet Played with User
          • ๐Ÿ”ตSet Product
          • ๐Ÿ”ตSet Property
          • ๐Ÿ”ตSet Region
          • ๐Ÿ”ตSet Rich Presence
          • ๐Ÿ”ตSet Stats
          • ๐Ÿ”ตSet Spectator Name
          • ๐Ÿ”ตSet Spectator Port
          • ๐Ÿ”ตSet User Achievement
          • ๐Ÿ”ตSet User Float Stat
          • ๐Ÿ”ตSet User Int Stat
          • ๐Ÿ”ตShutdown
          • ๐Ÿ”ตStart Purchase
          • ๐Ÿ”ตStart Update Property
          • ๐Ÿ”ตStart Voice Recording
          • ๐Ÿ”ตSteam ID Tools
          • ๐Ÿ”ตStop Voice Recording
          • ๐Ÿ”ตStore Stats
          • ๐Ÿ”ตStore User Stats
          • ๐Ÿ”ตSubmit Update Property
          • ๐Ÿ”ตTransfer Item Quantity
          • ๐Ÿ”ตTrigger Item Drop
          • ๐Ÿ”ตUninstall DLC
          • ๐Ÿ”ตUpdate Avg Rate Stat
          • ๐Ÿ”ตUpdate User Avg Rate Stat
          • ๐Ÿ”ตUpload Leaderboard Score
          • ๐Ÿ”ตUser Has License for App
          • ๐Ÿ”ตWas Restart Requested
        • Events
          • ๐Ÿ”ปDlc Installed
          • ๐Ÿ”ปFriend Chat Msg
          • ๐Ÿ”ปFriend Rich Presence Update
          • ๐Ÿ”ปGame Overlay Activated
          • ๐Ÿ”ปInventory Item Definition Update
          • ๐Ÿ”ปInventory Results Ready
          • ๐Ÿ”ปLobby Chat Msg
          • ๐Ÿ”ปLobby Chat Update
          • ๐Ÿ”ปLobby Data Update
          • ๐Ÿ”ปLobby Game Created
          • ๐Ÿ”ปLobby Join Requested
          • ๐Ÿ”ปMicro Txn Authorization Response
          • ๐Ÿ”ปPersona State Change
          • ๐Ÿ”ปRich Presence Join Requested
          • ๐Ÿ”ปServers Connected
          • ๐Ÿ”ปServer Connect Failure
          • ๐Ÿ”ปServer Disconnected
          • ๐Ÿ”ปTicket for Web API Response
        • Types
          • ๐ŸŸฉAchievement Status
          • ๐ŸŸฉAuth Ticket Data
          • ๐ŸŸฉChat Entry
          • ๐ŸŸฉDecompress Voice Result
          • ๐ŸŸฉFloat Stat
          • ๐ŸŸฉGame Server Item Wrapper
          • ๐ŸŸฉGame Server Player Details Wrapper
          • ๐ŸŸฉGlobal Achievement Status
          • ๐ŸŸฉItem Count
          • ๐ŸŸฉItem Detail
          • ๐ŸŸฉItem Detail With Properties
          • ๐ŸŸฉItem Price
          • ๐ŸŸฉItem With Price
          • ๐ŸŸฉInt Stat
          • ๐ŸŸฉKey Value Pair
          • ๐ŸŸฉLeaderboard Entry
          • ๐ŸŸฉLobby Data
          • ๐ŸŸฉLobby Game Server
          • ๐ŸŸฉServer Achievement Status
          • ๐ŸŸฉServer Stat Float Value
          • ๐ŸŸฉServer Stat Int Value
          • ๐ŸŸฉUser Achievement Status
          • ๐ŸŸฉVoice Result
          • ๐ŸŸฉVoice Available Result
        • Enumerators
          • ๐ŸŸจUEBeginAuthSessionResult
          • ๐ŸŸจUEChatRoomEnterResponse
          • ๐ŸŸจUEFriendFlags
          • ๐ŸŸจUEChatEntryType
          • ๐ŸŸจUEChatMemberStateChange
          • ๐ŸŸจUELeaderboardDataRequest
          • ๐ŸŸจUELeaderboardDisplayType
          • ๐ŸŸจUELeaderboardSortMethod
          • ๐ŸŸจUELobbyComparison
          • ๐ŸŸจUELobbyDistanceFilter
          • ๐ŸŸจUELobbyType
          • ๐ŸŸจUEResult
          • ๐ŸŸจUESteamCurrencyCode
          • ๐ŸŸจUEServerMode
          • ๐ŸŸจUEUserHasLicenseForAppResult
          • ๐ŸŸจUEVoiceResult
      • C++
  • Toolkit for Physics
    • Unity
      • Installation
      • Core Features
        • Ballistics Tools
        • Buoyancy Tools
        • Force Effect Framework
        • Physics Data extended
        • Verlet Integration
      • Sample Scenes
        • Fantasy Style Ballistic Simulation
        • (3D) Deterministic Bounce Prediction
        • (2D) Deterministic Bounce Prediction
        • 1 Buoyancy Example
        • 1 Force Effect Fields
        • 2 Spherical Gravity
        • 3 Multi-body Gravity
        • 1 Verlet Spring Simple Transforms
        • 2 Verlet Spring Skinned Mesh
      • API
        • Ballistics
        • Buoyancy
        • Force Effects
        • Maths
        • Mesh Tools
      • Components
        • Ballistic Aim
        • Ballistic Path Line Render
        • Ballistic Path Follow
        • Buoyant Body
        • Buoyant Body Drag
        • Constant Acceleration
        • Constant Angular Velocity
        • Constant Linear Velocity
        • Force Effect Source
          • Force Effect Direction
          • Force Effect Field
        • Force Effect Reciever
        • Physics Data
        • Surface Tool
        • Trick Shot
        • Trick Shot Line
        • Verlet Spring
      • Objects
        • Force Effect
          • Attract Effect
          • Gravity Effect
          • Repulse Effect
          • Suspend Effect
          • Tractor Effect
          • Wind Effect
        • Point Volume
        • Verlet Hierarchy
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On this page
  • Introduction
  • Fields and Attributes
  • Me
  • ID
  • SteamId
  • AccountId
  • FriendId
  • IsValid
  • IsMe
  • Avatar
  • Name
  • Nickname
  • State
  • InGame
  • GameInfo
  • Level
  • AccountId
  • FriendId
  • Methods
  • ClearRichPresence
  • Get
  • GetGamePlayed
  • InviteToGame
  • InviteToLobby
  • LoadAvatar
  • SendMessage
  • SetRichPresence
  1. Toolkit for Steamworks
  2. Unity
  3. Objects
  4. Classes

User Data

Useing Steam User Data

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Introduction

using HeathenEngineering.SteamworksIntegration;
public struct UserData : IEquatable<CSteamID>, 
                         IEquatable<ulong>, 
                         IEquatable<UserData>

You can create a UserData object by assigning a ulong or CSteamID value or by using the Get methods defined below.

UserData user_fromUlong = 1234566;
UserData user_fromCSteamID = new CSteamID(1234566);
UserData user = UserData.Get(1234566);

//A static helper to get the local user's UserData object
UserData thisUser = UserData.Me;

The UserData object provides quick and efficient access to the details and artefacts pertaining to any given user. Heathen's UserData object is interchangeable with CSteamID and ulong and can be created by simply casting or assigning from those values.

The UserData object is a structure and as such is a value type, it only stores the CSteamID of the user it relates to and reads all other information at the time of request from Steam's local cache. As this object reads from the Steam cache it is possible to try to read data for a user that is not cashed resulting in empty or partial information.

In general, you can only access user information for a user that the local user "knows". This is defined by Steam as users that:

  • Are friends

  • Share a clan or group (some limitations apply regarding large groups)

  • Share a lobby

  • Share a game server

You may be able to get limited information for additional users such as users found on a leaderboard that you have queried.

If you need to request information for a user your local user does not "know" you should call API.Friends.Client.RequestUserInformation(user, getNameOnly). You should avoid doing this if possible, in most cases there is no reason to get a user's information for a user that the local user does not "know".

Fields and Attributes

Me

public static UserData Me => get;

This simply returns the local user's UserData and is the same as calling API.User.Client.Id

ID

public CSteamID id;

The underlying native ID for this clan

SteamId

public ulong SteamId { get; set; }

The underlying ulong value of the CSteamID

AccountId

public AccountID_t { get; set; }

The account ID segment of the full CSteamID, to understand more read this article.

FriendId

public uint FriendId { get; set; }

The underlying uint value of the AccountID_t segment of the CSteamID, to understand more read this article.

IsValid

public bool IsValid => get;

This indicates rather or not the underlying CSteamID is of the proper Universe and Type it does not indicate that it is a valid entry. E.g. this tells you if the data is of the right shape ... not that it equates to a valid entry in Steam client.

IsMe

public bool IsMe => get;

This is true if this UserData object is the local user

Avatar

You can use the SetUserAvatar component to more easily manage a given user's avatar texture. The SetUserAvatar component will assign a RawImage with the texture and will monitor Steam API for changes to that avatar thus if that user changes their avatar image it will automatically update the RawImage texture.

public Texture2D Avatar => get;

This is the texture loaded for this user's avatar if it has been loaded. Note you must call LoadAvatar for this user before this value will be set i.e.

if(user.Avatar == null)
    user.LoadAvatar((result) =>
    {
        rawImage.texture = result;
    });
else
    rawImage.texture = user.Avatar;

Name

You can use the SetUserName component to more easily manage a given user's name. The SetUserName component will assign a uGUI Text or TMPro Text with the name or nickname of the indicated user and will update it if that name should change.

public string Name => get;

This reads the user's Steam Name

Nickname

You can use the SetUserName component to more easily manage a given user's name. The SetUserName component will assign a uGUI Text or TMPro Text with the name or nickname of the indicated user and will update it if that name should change.

public string Nickname => get;

This reads the nickname set for this user by the local user if any. If none then this will be the same as Name.

State

public EPersonaState State => get;

Returns the EPersonaState value for this user.

InGame

public bool InGame => get;

Is this user in a game?

GameInfo

public FriendGameInfo_t GameInfo => get;

Returns the FriendGameInfo_t describing the game ID, connection information and lobby ID if any that this user is related to.

Level

public int Level => get;

Gets the Steam user level for this user.

AccountId

public AccountID_t AccountId => get;

Returns the AccountID_t also called a "Friend ID" this is mostly used internally by Steam API but is used in a few API calls such as UGC Query.

FriendId

public uint FriendId => get;

Returns the uint value of the AccountId.

Methods

ClearRichPresence

public static void ClearRichPresence()

Clears the rich presence data for the local user.

Get

public static UserData Get( .. );

This method is a static method that can be used to fetch the user data for any given user or for the local user. You can pass in a CSteamID or its ulong equivlent to fetch the user data for other users. If you do not pass in an id this method will return the local user's user data.

GetGamePlayed

public bool GetGamePlayed(out FriendGameInfo_t gameInfo);

Functionally the same as calling API.Friends.Client.GetFriendGamePlayed(user.cSteamId, out results). This returns rather or not the user is in a game and if so the results will be populated with information about that game.

InviteToGame

public void InviteToGame(string connectString)

InviteToLobby

public bool InviteToLobby(LobbyData lobby)

LoadAvatar

public void LoadAvatar(Action<Texture2D> callback);

Functionally the same as calling API.Friends.Client.GetFriendAvatar(user.cSteamId) . This starts the process of loading the avatar image from Steam cashe if its not already loaded into memory.

The callback on this method will include the loaded texture, the loaded texture can also be found via user.Avatar.

//Assuming a RawImage named rawImage;
user.LoadAvatar((result) =>
{
    rawImage.texture = result;
});

SendMessage

public bool SendMessage(string message);

Sends the user a message via the Replay To Friend feature.

If this returns false then the current user is rate or chat limited by Valve.

SetRichPresence

public static bool SetRichPresence(string key, string value)

Sets a rich presence value on the local user.

PreviousUGC QueryNextSteam Settings

Last updated 1 year ago

Invites the target user to a game passing in the connection string. This will cause the event to be raised on the invited user if present in game, or will launch the game with the connectionString in the command line if not.

Invites the target user to join a specific lobby. This will cause the event to be raised on the invited user when accepted if present in game or will launch the game with the lobby ID in the command line if not in game.

GameRichPrecenseJoinRequest
GameLobbyJoinRequest
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