Last updated
Last updated
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Used by objects to report changes as an event argument. InputAction is a type of Game Event, to learn more about .
The controller this event was triggered by
The type of input action that caused this event
The input mode behaviour used for the InputAction that generated this event e.g. button, stick, trigger, etc.
Indicates rather or not this action is currently active
Indicates rather or not this action is currently state == true or false, true meaning this action happened, false meaning it is not happening.
The current value of the X input for this action if any
The current value of the Y input for this action if any
Indicates rather or not this action was active before this event
Indicates rather or not this action was state = true or false before this event
The value of the X input for this action before this event if any
The value of the Y input for this action before this event if any
The difference between is and was for the X input
The difference between is and was for the Y input
Reads the is Active, convenance feature and no different than reading isActive
Reads the is State, convenance feature and no different than reading isState
Reads the is X, convenance feature and no different than reading isX
Reads the is Y, convenance feature and no different than reading isY
Returns an object representing the "is" or current state of the .