Game Server
Last updated
Last updated
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accessed from within the SteamSettings this houses server specific features and functions
A static accessor is available that will access the active server object
occurs when the server disconnects from Steam
occurs when the server connects to Steam
occurs when an error occurs as reported by Steam
Indicates rather or not the Server APIs should auto initialize on start up
indicates rather or not the Steam Game Server system should log on after initialization
The uint packed IP address, this is the raw form Steam would use IP address as and is simply the 4 octives of an IP address packed into the 32 bit int value
00000000 00000000 00000000 00000000
The query port used by Valve
The query port used by Valve
The server version to report to Steam Game Server
The ID assigned to the Steam Game Server on initialization and logon. This is set by Steam and is what you would as an address to connect to this server
Should the auth API be used
Should we send heartbeats to SGS, if you do not do this then the Steam Game Server Browser will not be able to update ping and other bits of data.
The name of the server to display in the spectator list
Recommended (set this to true)
Should the interface logon anonymously
Indicate to SGS that this server is password protected, its up to you to set that password and handle its use this only lets the browser know one is required.
The name to display for the server in the SGS browser
The description to display for the server in SGS browser
the name of the folder in Steam content the game is running from. Usually the same as the game's name.
Indicate to SGS browser this server is dedicated
Indicate to SGS what the max player count is
Indicate to SGS what the bot player count is
reports the map name to SGS
Delimited string used for matchmaking filtering
The set of rule pairs for the server
Used internally to initialize the server APIs
Used to log the server on, typically this will be called automatically assuming you have set autoLogon to true.
each 8 bit segment storing a different octave. We have tools that can convert this to a string or a string based IP to a uint see our for more information.
if not logging on anonymously then it must have a token