Chat Stream
Last updated
Last updated
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Displays a flow of chat messages such as those received from the or .
How many chat entries should the tool maintain. When the count exceeds this number the oldest message will be destroyed. This is important for managing total memory use and keeping Unity UI from getting out of hand with long or fast running chats.
The root where chat messages will be spawned as they come in
The object that will be cloned / instantiated for each received message. This should contain a component in the root of the template that implements the interface.
Used by the to apply a clan chat message
Used by the to apply a lobby chat message