# Persona State Change

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## Introduction

Called whenever a friend's status changed.

### Steam Id

The ID of the user whose data changed

### Change Flags

Indicates what changed, this in raw Steam API is a bitwise flag however limitations of Unreal Blueprint exposed enums limit this functionality to a single value.

## Nodes

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2F1eb1IKIAf5ku3RE8PJDC%2Fimage.png?alt=media&#x26;token=a9b7f610-79d3-407f-9ed5-c1412b6c2f2e" alt=""><figcaption><p>The event its self is created when you Bind event</p></figcaption></figure>

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2FYG9SRETY2HS1FLdBJYPA%2Fimage.png?alt=media&#x26;token=7c7147b9-e7c0-4b6a-8674-e4e00b1fa8ce" alt=""><figcaption><p>An exampel comparing the Change Flags value of the event</p></figcaption></figure>
