# Persona State Change

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## Introduction

Called whenever a friend's status changed.

### Steam Id

The ID of the user whose data changed

### Change Flags

Indicates what changed, this in raw Steam API is a bitwise flag however limitations of Unreal Blueprint exposed enums limit this functionality to a single value.

## Nodes

<figure><img src="/files/g8Ag8F6MZv1NQYhgV4Sm" alt=""><figcaption><p>The event its self is created when you Bind event</p></figcaption></figure>

<figure><img src="/files/hVV1YNX5oHh8vuO8NJe0" alt=""><figcaption><p>An exampel comparing the Change Flags value of the event</p></figcaption></figure>


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