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Clan Chat Director

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Introduction

The Clan Chat Director is intended to be attached to your Clan/Group chat UI. You will then need to call the Join method to connect the director to a specific clan's chat. Assuming the user is permitted to be in that chat you will now start receiving messages from that chat and send messages to that chat.

For smaller groups/clans you can also iterate over the members of the chat however be advised that most Steam groups / clans get very large and cannot be iterated over by the user.

Definition

Namespace

using HeathenEngineering.SteamworksIntegration;

Definition

public class ClanChatDirector : MonoBehaviour;

Fields and Attributes

Members

public UserData[] Members => get;

The members seen in this chat room, this may not list all members for large chat rooms.

Is Open In Steam

public bool IsOpenInSteam => get;

This will be true if the Clan chat window is open in the Steam Friend Chat dialog of Steam.

In Room

public bool InRoom => get;

This will be true if the user is "in" this chat room

Chat Room

public ChatRoom ChatRoom => get;

The chat room associated with this director if any

Events

evtJoin

public GameConnectedChatJoinEvent evtJoin;

Occurs when a member joins the room

evtRecieved

public GameConnectedClanChatMsgEvent evtReceived;

Occurs when a message is received to this room

evtLeave

public GameConnectedChatLeaveEvent evtLeave;

Occurs when a member leaves the room

Methods

Join

public void Join(Clan clan);

Joins the chat for the indicated clan

Leave

public void Leave();

Leaves the chat if present

Send

public bool Send(string message);

Sends a chat message if present

Open in Steam

public void OpenInSteam();

Opens the clan chat in Steam's overlay or chat dialog

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