# Invite User to Lobby

{% hint style="success" %}

#### Like what you're seeing?

Support us as a [GitHub Sponsor](https://kb.heathen.group/old-kb/where-to-buy/become-a-sponsor) and get instant access to all our assets, exclusive tools and assets, escalated support and issue tracking and our gratitude.\
\
These articles are made possible by our [GitHub Sponsors](https://kb.heathen.group/old-kb/where-to-buy/become-a-sponsor) ... become a sponsor today!
{% endhint %}

## Introduction

Invite another user to the lobby.\
\
If the specified user clicks the join link, a [Game Lobby Join Requested](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/events/lobby-join-requested) callback will be posted if the user is in-game, or if the game isn't running yet then the game will be automatically launched with the command line parameter `+connect_lobby <64-bit lobby Steam ID>` instead.

### Lobby Id

The Steam ID of the lobby to invite the user to

### User Id

The user to invite to the lobby

### Return Value

**true** if the invite was successfully sent; otherwise, **false** if the local user isn't in a lobby, no connection to Steam could be made, or the specified user is invalid.

## Nodes

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2Fh6IYOhdFfYgMtGEsqwNu%2Fimage.png?alt=media&#x26;token=a2d396ab-5d88-4881-a1ba-e587f3a4e445" alt=""><figcaption></figcaption></figure>
