Run Callbacks
Last updated
Last updated
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Only valid for Steam Game Servers
Dispatches callbacks created with STEAM_GAMESERVER_CALLBACK and call results to all of the registered listeners.
It's best to call this at >10Hz, the more time between calls, the more potential latency between receiving events or results from the Steamworks API. Most games call this once per render-frame. All registered listener functions will be invoked during this call, in the callers thread context.