# Run Callbacks

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## Introduction

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Only valid for Steam Game Servers
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Dispatches callbacks created with STEAM\_GAMESERVER\_CALLBACK and call results to all of the registered listeners.

It's best to call this at >10Hz, the more time between calls, the more potential latency between receiving events or results from the Steamworks API. Most games call this once per render-frame. All registered listener functions will be invoked during this call, in the callers thread context.

## Nodes

<figure><img src="https://4053370152-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MZWu8yFOWhCYCMkJFmR%2Fuploads%2FLwOhWaACn7A7AY1J1Mr2%2Fimage.png?alt=media&#x26;token=1711739f-5722-4d51-ba17-5131d156586f" alt=""><figcaption></figcaption></figure>
