Friend Profile
Introduction
Creating your own
public class MyFriendProfileScript : MonoBehaviour, IUserProfile
{
//...
}private UserData _userData;
public UserData UserData
{
get => _userData;
set => Apply(value);
}
public void Apply(UserData user)
{
_userData = user;
//Update your UI for the new user
}Events
evtLoaded
Fields and Attributes
useLocalUser
appendNickname
messageOptions
avatar
displayName
nickName
statusLabel
statusImage
friendId
level
panel
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