> For the complete documentation index, see [llms.txt](https://kb.heathen.group/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.heathen.group/old-kb/old-toolkit-for-steamworks/unreal/blueprint-nodes/functions/store-user-stats.md).

# Store User Stats

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## Introduction

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Only valid for Steam Game Servers
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Send the changed stats and achievements data to the server for permanent storage for the specified user.\
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If this fails then nothing is sent to the server. It's advisable to keep trying until the call is successful.\
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This call can be rate-limited. Call frequency should be on the order of minutes, rather than seconds. You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server.\
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If you have stats or achievements that you have saved locally but haven't uploaded with this function when your application process ends then this function will automatically be called.\
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You can find additional debug information written to the `%steam_install%\logs\stats_log.txt` file.

### User

The user to store stats for

### Callback

An event delegate that will be executed when the process completes and will indicate the state and user.

## Nodes

<figure><img src="/files/vBQgrL3m0nCO8PWwT7bz" alt=""><figcaption></figcaption></figure>
